We got you covered. Learn how to use Substance Painter and kick-start your texturing skills to a whole new level.
This course will teach you everything important to get started with advanced texturing in Substance Painter.
All the crucial fundamental principles, tools, settings and workflows are explained step by step and easy to understand, in concise lessons with practical exercises.
We also cover a full Blender to Substance Painter pipeline, as Blender is still our main weapon of choice.
The 1st chapter will give you the overall theoretical knowledge about Substance and its PBR workflows.
It is mostly theoretical knowledge, but one that is definitely vital for your understanding of what’s happening under the hood of the software while you’re texturing.
In this chapter, you will also learn how you can get Substance Painter, what licensing and subscription options there are and some history behind the software.
8 tutorials | ~50 minutes running time
In Chapters 7 and 8 we will finally jump onto the mascot of the whole course, the F37 Barrelbot, our nuclear waste-cleaning robot called "Barry".
First, we will UV unwrap it in Blender and prepare it for export. After that, in Painter, you will learn about advanced workflows and tricks, painting normal and height maps, playing around with complex masks, adding decals and deepening the backstory of this robot with adding texture details.
30 tutorials | ~2:30 hrs running time
Chapter 10 will give you some more, shorter yet more specific workflow examples, like texturing cloth or sculpting in Substance Painter.
5 tutorials | ~45 minutes running time
You don't know anything about Substance Painter or PBR texturing yet?
No problem. This course is suitable even for absolute beginners and will take you by the hand right from the start and guide you through the exciting texturing tools of Substance Painter.
If you have some experience already, this course will help you fill in the missing gaps.
You only need Substance Painter installed (paid) and download all the provided assets to get started.
I’ve started out as a film student in 2008, but soon found my true calling in 3D. Since then, I've had the luck to work as a visual effects freelancer, director of cinematics for an AAA game, and now I'm making my own short. Sharing what I've learned along the way with students of CG Boost is a passion that only makes me want to learn more.
Here is what you'll get:
Please Note: This course won't receive any future updates