Everyone likes epic movie shots of beautiful landscapes, right? Well, now you can learn how to create those in Blender. No paid add-ons, assets or other expensive software needed.
You will learn how to create mountains, oceans, forests, deserts, clouds, weather effects and much more. What ever type of environment you’ll need, we probably cover it.
Master vastly different workflows, from using real-life satellite data to generate 3D terrain to smart node-based approaches.
In the end, you will have a huge arsenal of tools and workflows at hand to create any large-scale environment you can imagine.
The 1st chapter will get you up and running with Blender, the various tools we will be using, and you will get more info on what to expect from the course.
In the 2nd chapter, we will dive into some theory behind natural environments, different types of landscapes, we will talk about dunes, clouds, erosion and all those wonderful processes happening in the nature, forming the beautiful landscapes we will try to recreate.
6 tutorials | ~12 minutes running time
In this chapter, we will focus on creating various types of water elements, from simple reflective water surfaces to complex ocean waves, animated ripples and stormy waves.
We will also learn a bit about translucent water types for your shallow-water environments.
17 tutorials | ~1:34 hrs running time
Blender is well known for amazing free and paid add-ons that can boost your workflows and save time.
And even though the base course is not dependent on paid add-ons, I will introduce some of the products I use all the time in this chapter. Most of these are paid tools, nevertheless, these have a potential to streamline your work substantially.
8 tutorials | ~46 minutes running time
Some basic Blender knowledge is recommended to have fun with this course.
Even though we cover every step on the way, we highly recommend to at least finish our free Blender Beginner course.
You can also get our Blender Launch Pad course with a discount at the checkout, to learn the fundamentals.
I’ve started out as a film student in 2008, but soon found my true calling in 3D. Since then, I've had the luck to work as a visual effects freelancer, director of cinematics for an AAA game, and now I'm making my own short. Sharing what I've learned along the way with students of CG Boost is a passion that only makes me want to learn more.
Here is what you'll get: