Overview

Tired of learning Blender from random YouTube tutorials?

Starting Blender can be quite overwhelming, and learning from random YouTube videos can slow down your progress, since you won't have a clear path to follow.

That's why we created this course to teach you all Blender fundamentals in the most straightforward way, so you don't miss anything important.

Learn navigation, modeling, texturing, animation, lighting, rendering and much more, while creating your own beautiful 3D animation with an easy-to-follow project.

P.S. We love the Blender content on YouTube, but save if for after learning the Blender fundamentals properly.

What’s inside?

Get an overview of the course journey.

Part 1 – Car Animation Project

  • 15 Chapters
  • 180+ Lessons
  • 15+ hrs running time

Chapter 1 - 3 User Interface, Navigation and more

Learn how the user interface works, how to navigate, how to work with objects and much more. These chapters are especially important to get the hang of Blender and make the following chapters more enjoyable.

49 tutorials | ~3:40 hrs running time

Chapter 4 & 5 Modeling Fundamentals and Exercise

Learn all the important modeling fundamentals, workflows, tools and how to solve certain modeling problems. We will practice modeling by creating a car and environment assets, step by step.

64 tutorials | ~5:05 hrs running time

Chapter 6 & 7 Shading Fundamentals and Exercise

Learn all important fundamentals on how to work with materials in Blender (this is called "shading"). We will practice shading by colorizing all assets which were modeled in the previous chapters.

64 tutorials | ~5:05 hrs running time

Chapter 8 & 9 Particle Simulation and World Creation

Learn all important fundamentals about the particle simulation, and how to assemble all previously created assets into a big desert scene.

11 tutorials | ~1:10 hrs running time

Chapter 10 & 11 Lighting Fundamentals and Exercise

Learn all the important fundamentals on how to work with lights in Blender. We take a look at different light types, important settings, how to use the background to light up your scene and how to work with indirect and volumetric lighting.

13 tutorials | ~1:05 hrs running time

Chapter 12 & 13 Animation Fundamentals and Exercise

Learn all important fundamentals on how to animate 3D objects, properties and shapes. We will also animate the flying car, different camera shots and crashing the car into a rock.

20 tutorials | ~1:50 hrs running time

Chapter 14 & 15 Animation Fundamentals and Exercise

Learn all fundamentals on how to render out an animation and convert it into a video file you can share with the world. The animation above is the final result of this course.

16 tutorials | ~1:05 hrs running time

Part 2 – UV Mapping & Texturing

  • 5 Chapters
  • 60+ Lessons
  • 7.5+ hrs running time

Chapter 16 UV Mapping Fundamentals and Exercise

Learn all important fundamentals on how UV mapping and UV unwrapping works. This is the foundation we need in order to get into texturing in the following chapters.

11 tutorials | ~1:05 hrs running time | Added in September 2020

Chapter 17 & 18 Texturing & Texture Painting Fundamentals

Learn how to use textures in the shader editor and how flexible you can adjust them. We will also create semi-realistic materials on the fly, use PBR textures and much more. Additionally, we will dive into texture painting, for manually painting textures for our 3D models.

39 tutorials | ~5:00 hrs running time | Added in October 2020

Chapter 19 & 20 Texturing Exercise and Baking Textures

Here we will practice everything we have learned in the previous texturing chapters and texture a CG Boost barrel from scratch. To make this barrel usable in other 3D tools and Game Engines, we will bake down the material into practical PBR texture maps.

12 tutorials | ~1:25 hrs running time | Added in November 2020

Course History & Updates

  • Early Access in June 2019 testing and gathering feedback
  • Official Release in July 2019 after 6+ months in the making
  • Part 2 added from September to November 2020 with 5 new "UV Mapping & Texturing" chapters
Reviews

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Student results

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Who is this for?

Is this course right for you?

This course is specifically designed for absolute beginners - with NO or just basic knowledge of Blender.

It can also help intermediate users to solidify their fundamentals.

It's also recommended for anyone switching from a different 3D software to Blender.

Beginner’s Bundle

Enroll now and get 20% off our Cubic Worlds course at checkout.

Blender Launch Pad
Cubic Worlds
20% Off

Instructor(s)

Your guide(s) on this journey.

Zach Reinhardt

Zach Reinhardt

Founder & Lead Instructor

I fell in love with 3D the first time I opened Blender in 2004. From my first freelance jobs, to my first teaching experiences, my passion for telling stories in 3D and teaching my experiences to others grew. All of this led me to founding CG Boost in 2019, where I carefully craft Blender courses to make your learning process an enjoyable journey.

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Blender Launch Pad

Here is what you'll get:

  • Learn all Blender fundamentals in one place
  • 250+ lessons (22+ hrs running time)
  • All project files for download
  • Stream online or download the course for offline use
  • English captions for each lesson
  • Access to the CG Boost community
  • Get a certificate on course completion
  • Pay once, future course updates included
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You’ll be redirected to our academy on Teachable
FaQ

Frequently asked questions.

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I never used Blender before, am I able to follow this courses?
Do I need a powerful system to run Blender?