Many creatives and 3D artists, like yourself, get started because they have a story to tell or a film to make, you’re simply tired of consuming content; you want to CREATE.
Master Cinematic Storytelling gives you the tools to start creating and directing, it puts you straight into the director’s chair to shout “Action!” with confidence.
By mastering cinematic fundamentals, you ensure your story resonates, the camera work captivates, and your scenes come to life just as you envisioned. All the elements are in place and are just working together.
This course teaches you the fundamental theories and tricks behind cinematic storytelling, while providing the practical tools and 3D scenes that act as building blocks, letting you focus on directing and telling your stories in 3D straight away.
In this chapter, we will cover the basics of Blender to ensure we are familiar with the software. We will start with an introduction to its interface and essential functions before exploring specific topics relevant to our learning journey.
20 videos | ~1:44 hrs running time
In this chapter, we explore important terms directly connected to cameras. We learn about different formats, frame rates, shot types and what types of lenses we can use, and the psychological effect they have. Lastly, we take a look at specific effects like depth of field, bokeh, vignette, film grain and more.
12 videos | ~52 minutes running time
In this chapter, we will break down the various shots created for the course trailer, focusing on their cinematic elements like camera placement, lighting, and scene setup.
6 videos | ~1:05 hrs running time
This course is designed for beginners to intermediate artists who want to master the art of cinematic storytelling.
No Blender experience is needed, the course starts with a "Blender Primer" chapter that teaches you the fundamental workflows and tools you need to get the most out of this course.
For intermediate artists with good fundamental Blender experience, this chapter can be skipped.
I started as a film student in 2008, but soon discovered CG graphics to be my true medium of choice. Since then, I’ve worked as a VFX freelancer, directed cinematics for an AAA game, and created my own short films. Sharing what I’ve learned along the way is a passion that continues to inspire me—and pushes me to keep learning even more.