Many people don’t know that Blender ships with some great features to retopologize your 3d objects. These features might be a bit hidden and maybe not intended for retopology, but if you use them correctly, the retopology process can be quite fun.
In this video you will learn how to create a retopology setup in Blender, without the use of any external add-ons.
Here is a quick summary:
- You need a 3d object as foundation, e.g. a sculpted character
- Add a Plane (Add > Mesh > Plane)
- In the header of the 3D View:
- Enable “Snap during transform”
- Set the “Snap Element” to “Face”
- Enable “Project individual elements on the surfacte of other objects”
- Add the following Modifier stack (Properties Editor > Modifier > Add Modifier):
- Mirror Modifier: Enable “Clipping”
- Subdivision Surface Modifier: Set “View” to 2
- Shrinkwrap Modifier: Set “Target” to the sculpting mesh, “Offset” to 0,002, enable “Keep Above Surface” enable the triangle symbol in the headerof this modifier
- Add a material for better separating the retopology mesh (Properties Editor > Material > Add New):
- Change the “Viewport Color” under “Settings”
- Happy retopologizing!
Resources mentioned in this video: