Retopology in Blender (2.7x)

Many people don’t know that Blender ships with some great features to retopologize your 3d objects. These features might be a bit hidden and maybe not intended for retopology, but if you use them correctly, the retopology process can be quite fun.

In this video you will learn how to create a retopology setup in Blender, without the use of any external add-ons.

Here is a quick summary:

  1. You need a 3d object as foundation, e.g. a sculpted character
  2. Add a Plane (Add > Mesh > Plane)
  3. In the header of the 3D View:
    • Enable “Snap during transform”
    • Set the “Snap Element” to “Face”
    • Enable “Project individual elements on the surfacte of other objects”
  4. Add the following Modifier stack (Properties Editor > Modifier > Add Modifier):
    • Mirror Modifier: Enable “Clipping”
    • Subdivision Surface Modifier: Set “View” to 2
    • Shrinkwrap Modifier: Set “Target” to the sculpting mesh, “Offset” to 0,002, enable “Keep Above Surface” enable the triangle symbol in the headerof this modifier
  5. Add a material for better separating the retopology mesh (Properties Editor > Material > Add New):
    • Change the “Viewport Color” under “Settings”
  6. Happy retopologizing!

Resources mentioned in this video:

Mastering Sculpting in Blender

Join 5000+ Students and learn to create stunning 3D Sculptures in Blender

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Mastering Sculpting in Blender

Join 5000+ Students and learn to create stunning 3D Sculptures in Blender

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