In this interview we talk with Eugenio Garcia, the 1st place winner of the CG Boost Life after Humans and Reindeer Challenge and 2nd place winner of the CG Boost Baby Robot Challenge from Monterrey, Mexico. He will give us some insights of his journey as CG Artist and a look behind the scenes of one of his winning artwork.
1. Tell us a bit about yourself: Who are you, what do you do, and where are you located?
I’m Eugenio Garcia Villarreal and I’m a 3D artist from Monterrey, Mexico. My work is focused on environments and product shot.
2. Tell us more about your creative path: How did you get to the point you are now?
I was a Graphic Design student and I graduated in 2007, but before that I began to study 3D around 2004-2005 by watching the first tutorials and videos on the Internet, as well as pages like 3dtotal or CGSociety, which helped me a lot during that time.
Later, when I graduated I went to work in Saltillo at Grupo W to work on 3D experiences sites on the Internet. Thus, I learned about making things sharp and good.
Furthermore, I met my partners in that place and one year later we started D10studio, a multidisciplinary studio, in which we do motion graphics, web and still images, with 11 years in business.
3. What was your main motivation for participating in the challenge?
The greatest motivation is having fun, learning new techniques and challenging myself to do new ones.
4. Where did you find the inspiration for your latest entry, and what inspires your work everyday?
The idea was on my head since I read the subject of the challenge. However, my inspiration most of the time is nature, movies, games or pop culture.
5. What software (and plug-ins) did you use to create this image? Are there some other tools that make your life as artist easier (maybe not only CG tools but also something you used to organize your work etc.)?
I use Quixel Mixer a lot lately because it allows me to do new textures by mixing and tweaking and it is really fast.
Also, I use Substance Painter, which is very important in this image. Additionally, I use Octane Render Plugin for LightWave 3D and Marvelous Designer to run some simulations.
6. Are there any particular techniques that you use often?
Lately, I like to use displacements a lot to get nice details, as well as Lightwave instances. In addition, I use Octane IPR window with my mouse scroll wheel to zoom in every image detail, getting the nicest shader possible.
7. Can you give us a short breakdown of your entry?
I always start with a mood board of the things I want, for instance this is a map for your project.
Then, I start blocking rough shapes to get my composition, which is an important step throughout my process.
Next, I start the shaders and maps creation. I usually do my first steps on Quixel Mixer because it is really fast to use.
After that I use Substance Painter to work on the textures of my hamburger and mushrooms.
This is my layout view. I use support lights for the mushroom and burger illumination, and there you can see the spider web cards too.
I always get separated passes from Octane, so I usually render in 16 bit png, whereas in Photoshop I play with color correction, volume pass, zdepth, etc., so I use this program for my final composition.
8. What was the hardest part on creating your entry?
Making the hamburger look the closest to a real one. In fact, I don’t think I achieved that at 100%, but I was happy with the final result.
9. Have you learned something new from participating in this challenge and if yes, what?
I learned to use the luminous channel on Substance Painter to do the mushrooms glow, and I learned a few tricks on that program as well.
10. Any advice for people who want to learn 3D art or join challenges like this?
Always do research and get reference images in order to do better work, and do not forget to always have fun.