Hi, I’m Zach Reinhardt!
Scroll down to read more about my story and why I founded CG Boost, to help you grow your Blender 3D skills…
Selection of Zach's CG Art
Zacharias (or just “Zach”) was born in Dresden, Germany, in 1989. He is married, has two sons and has been a passionate CG artist for many years. He has been devoted to 3D design since 2004 and since 2010 he shares his Blender knowledge in tutorials, workshops, online courses, and he has helped many clients with 3d animations and visualizations.
From 2011 to 2016 he ran the company “AgenZasBrothers,” together with his elder brother Vincent. Since June 2016 he has been working as a freelance 3D artist, certified Blender trainer and freelance author for the magazines Digital Production and 3D Artist. His 3D artwork has been featured on various internationally known websites and magazines, e.g. 3D Artist, Artstation, BlenderNation and Sketchfab.
He is also the creator of the online contests “CG Boost Challenge” (formerly known as “Weekly CG Challenge”) and the yearly “Sculpt January“ event, both started in 2015. Both are still running today and are now part of CG Boost.
In 2018 he won the “Artist of the Year Award 2018” awarded by the JLE Group, with a jury of 42 members, consisting of professional CG artists, psychologists, pedagogues, managers and medical specialists and 9,832 valid votes from other people. He won this award for his excellent expression of his CG creativity and professional artwork, as well as the style of his teaching form, but also the very extensive psychological, as well as the very demanding pedagogical part.
In March 2019 he founded CG Boost, after he left his 7 year freelance career behind, to fully focus on helping more people online with professional courses and YouTube videos.
Scroll down to read more about what CG Boost is and his personal Blender journey.
Zach's Journey as CG Artist
Watch how my art progressed in the course of 14 years (2004 – 2018)
I turned my hobby into a career. It was not easy, but all the difficulties were worth the effort. Read below how I came to working with Blender and what happened in the last few years of my professional life.
In my childhood my brother (Vincent) and I created LEGO stop motion movies with a simple video camera. It was my first contact with the medium and at that time an enthusiasm for filming and animation slowly awakened in me.
2004, I bought my first digital camera. We started to shoot short movies and to integrate visual effects into our films. After a while we came across Blender and studied additional simple VFX tools, which eventually allowed us to implement 3D content into our videos. Of course, we had to get acquainted with the complexity of Blender first and with a slow internet connection this seemingly took forever. Most of the things I learned by trial and error.
The trailer of a 100-minute amateur sci fi feature film, my brother and I created. Cinema 4D was used for the 3d work (2005 – 2008)
After I successfully created simple 3D projects, the “3D fever” grabbed me. I spent a lot of my free time shooting short movies, building 3D worlds and creating short 3D animated movies. After a while, I discovered Cinema 4D and since the interface was much easier to use than Blender’s, I continued using Cinema 4D as my main 3D tool for the years to come (until 2009).
2009, I went back to Blender (2.49). I needed it while working on a 2D / 3D animated movie (I was working in an open TV channel in Salzwedel, Germany, back then). My brother, who was more familiar with Blender at that time, helped me to get back into the program.
When Blender 2.5 with a completely revised user interface was released (in 2010), I fully switched to Blender, since it offered all the professional features I needed, and of course, it is free of charge. There was no reason for me to stay with Cinema 4D anymore.
2010, I started to publish my first free video tutorials about Blender. I have to admit that it was my brother who created the first tutorials. He had published video tutorials for Blender 2.49 even before I was starting to do so. After the release of Blender 2.5 there were no German-speaking tutorials for beginners. So I created a series for beginners and published it on YouTube. The feedback was very positive, which kept me motivated to continue. In the following years I published many additional tutorials and my YouTube channel started to grow.
After I finished my voluntary social year at the open TV channel in Salzwedel, both me and my brother were employed in an advertising agency in 2010/2011. There I used Blender for customer projects.
In 2011 my brother and I founded the company “AgenZasBrothers.” During that time we were shooting advertising videos and 3D projects for customers. We used Blender as our main 3D tool. I also continued to publish my free video tutorials and offered commercial Blender training.
In 2013 I received a certificate as a “Blender Foundation Certified Trainer”.
A short movie I created using Cinema 4D and Adobe After Effects (2007)
After over four years of AgenZasBrothers, with two employees, many projects and many ups and downs, we decided to finally shut the doors of this venture in the end of May 2016.
Both of us wanted to go our own professional paths with fresh energy. Since June 2016 I have been working as an independent freelance 3d artist and instructor. My brother was making his new experiences in the field of movie production for cinema and TV.
Although it was a tough decision to give up our company, we both realized that it was the best decision to take. In the following years my business thrived a lot, which finally gave me the chance to leave freelance work behind (which was a long-time goal for me) and fully concentrate on helping more CG artists online and bring everything I do under one new brand.
As result, I founded CG Boost in 2019, to express my desire to help other aspiring CG artists to improve their skills and eventually make a living with what they are passionate about.
What is CG Boost?
Our big goal at CG Boost is to empower aspiring CG artists to bring their Blender 3D skills to the next level and eventually make a living with what they are passionate about.
CG Boost merges my former brand ZachariasReinhardt.com and the Weekly CG Challenge.
We came up with the name “CG Boost”, after we were searching for a new name for the Weekly CG Challenge. We changed it’s duration from an actual “weekly” challenge to a two-week-challenge, so the name “Weekly” CG Challenge was not fitting anymore.
After doing a quick search online, I saw that cgboost.com was already taken by someone else, but not in use (it was basically an empty website). I found a way to contact the owner and asked if there is a chance to buy the domain. To my surprise I quickly got a reply by someone I’ve already met at the Blender Conference a few months before. It felt like winning the lottery. He agreed on transferring the domain to us in mid 2017.
Thanks once again, Olav!
After I got the domain I didn’t do anything with it, since I had the feeling that this name has big potential to do more with, than just renaming the Weekly CG Challenge. I had different ideas over the course of the following year but it took me till December 2018 to finally get started with CG Boost.
I wanted to improve my online business and since I left my freelance career behind, it was a perfect time to re-brand and re-organize my business with the new name.
From December 2018 till beginning of March 2019 we worked on bringing all the stuff I do online, under one roof with the new CG Boost brand. This contains three main areas, our CG Boost Academy with quality online courses, our CG Boost Challenge with contests for 3d artists and the CG Boost Magazine with quality tutorials and videos.