10 New Cycles Features in Blender 2.8

In this video you will learn how to use 10 new features for Cycles in Blender 2.80 (Alpha). To understand each feature better, I will show practical examples.

Here’s what we will cover:

  1. Feature #01: Bevel Shader (01:49)
  2. Feature #02: Ambient Occlusion Node (bronze material) (04:29)
  3. Feature #03: Random Walk Subsurface Scattering (12:12)
  4. Feature #04: Principled Hair Shader (14:03)
  5. Feature #05: Principled Volume Shader (18:43)
  6. Feature #06: Combined GPU and CPU rendering (22:41)
  7. Feature #07: Change viewport rendering resolution (23:52)
  8. Feature #08: Transparent rendering with refractive shaders (25:06)
  9. Feature #09: Optimized shadow catcher (27:24)
  10. Feature #10: EEVEE (realtime material preview) (28:53)

Resources mentioned in this video:

Hard Surface Modeling Course

Learn to create stunning hard-surface assets in Blender
Created by Gleb Alexandrov and Aidy Burrows

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