In this video you will learn how to use 10 new features for Cycles in Blender 2.80 (Alpha). To understand each feature better, I will show practical examples.
Here’s what we will cover:
- Feature #01: Bevel Shader (01:49)
- Feature #02: Ambient Occlusion Node (bronze material) (04:29)
- Feature #03: Random Walk Subsurface Scattering (12:12)
- Feature #04: Principled Hair Shader (14:03)
- Feature #05: Principled Volume Shader (18:43)
- Feature #06: Combined GPU and CPU rendering (22:41)
- Feature #07: Change viewport rendering resolution (23:52)
- Feature #08: Transparent rendering with refractive shaders (25:06)
- Feature #09: Optimized shadow catcher (27:24)
- Feature #10: EEVEE (realtime material preview) (28:53)
Resources mentioned in this video:
Hard Surface Modeling Course
Learn to create stunning hard-surface assets in Blender
Created by Gleb Alexandrov and Aidy Burrows
Created by Gleb Alexandrov and Aidy Burrows